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Question by
Wesley21spelde · Oct 30, 2016 at 09:45 PM ·
not workingresetexitenter
Enter Turrent Works But Exit Does not work
Hey guys i have this script but it is not working correctly it does enther the turrent when i enter the collider & press E but when i press E again nothing !!
Can you help me
using UnityEngine;
using System.Collections;
public class EnterTurrent : MonoBehaviour {
public GameObject Turrent;// the player turrent
public GameObject Player; // the player
public GameObject TurrentOff;// the scene turrent
private bool inTurrent = false;
EnterTurrent turrentscript;
GameObject guiObj;
AudioSource source;
public AudioClip audio;
// Use this for initialization
void Start () {
Player = GameObject.FindWithTag("Player");// Find Player
turrentscript = GetComponent<EnterTurrent>();
turrentscript.enabled = true;
Turrent.SetActive(false);
source = GetComponent<AudioSource>();
// guiObj = GameObject.Find("PressE");
// guiObj.SetActive(false);
TurrentOff.SetActive(true);
// guiObj.SetActive(false);
}
void OnTriggerStay(Collider other)
{
if (other.gameObject.tag == "Player" && inTurrent == false)
{
//guiObj.SetActive(true);
}
if (other.gameObject.tag == "Player" && inTurrent == false && Input.GetKey(KeyCode.E))
{
Turrent.SetActive(true);
source.PlayOneShot(audio, 1);
//guiObj.SetActive(false);
TurrentOff.SetActive(false);
Player.SetActive(false);
Player.transform.parent = Turrent.transform;
turrentscript.enabled = false;
}
}
void OnTriggerExit (Collider other)
{
if (other.gameObject.tag == "Player")
{
// guiObj.SetActive(false);
}
}
// Update is called once per frame
void Update ()
{
if (inTurrent == true && Input.GetKey(KeyCode.E))
{
Player = GameObject.FindWithTag("Player");// Find Player
Player.SetActive(true);
Player.transform.parent = null;
TurrentOff.SetActive(false);
turrentscript.enabled = true;
inTurrent = true;
}
}
}
Comment
Answer by tanoshimi · Oct 30, 2016 at 09:48 PM
Change your Input.GetKeys to Input.GetKeyDowns, otherwise you'll keep toggling in and out of the turret every frame.
Also, line 63, didn't you mean to set inTurrent = false?
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