Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by R4G2R · Dec 14, 2015 at 08:13 PM · scripting probleminputupdate functionupdate problemcs

Problemas con Input.GetKeyDown()

Estoy haciendo un juego de disparos. Estoy trabajando en limitar la municion pero cuando disparo se me resta más de una bala.

Por ejemplo disparo una vez i se me restan 3 balas.

Script de los objetivos a los que disparar:

 using UnityEngine;
 using System.Collections;
 using System;
 using System.Linq;
 using System.Collections.Generic;
 
 public class disparo : MonoBehaviour {
 
     public int objetivo;
 
     private GameObject puntuacion;
     private GameObject balas_objeto;
     private int score = 0;
     private bool click = true;
     private int balas;
     private int balas1;
 
     void Awake() {
         puntuacion = GameObject.FindGameObjectWithTag("score");
         balas_objeto = GameObject.FindGameObjectWithTag ("balas");
     }
     void Start () {
         
     }
     
     void Update () {
         if (Input.GetKeyDown(KeyCode.Space)) {
             balas1 = Int32.Parse (balas_objeto.GetComponent<TextMesh> ().text);
             balas1 = balas1 - 1;
             balas_objeto.GetComponent<TextMesh> ().text = balas1.ToString();
         }
     }
     
     void OnMouseOver() {
         if (Input.GetKeyDown(KeyCode.Space)) {
             if (click == true) {
                 score = Int32.Parse (puntuacion.GetComponent<TextMesh> ().text);
                 balas = Int32.Parse (balas_objeto.GetComponent<TextMesh> ().text);
                 if (balas > 0){
                     score = score + 1;
                     if (score == objetivo) {
                         Application.LoadLevel ("succes");
                     }
                     puntuacion.GetComponent<TextMesh> ().text = score.ToString ();
                     Debug.Log ("Botella destruida");
                     Destroy (gameObject);
                 } else {
                     Application.Quit();
                 }
             }
         } else {
         }
     }
 }

Si alguien pudiera explicarme donde está el error i me ayudara a corregirlo se lo agredeceria mucho.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

36 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Help I've Lost all Hope, A script stopped working on my Player Character Prefab! 0 Answers

Having terrible trouble with GUIText 0 Answers

Custom input not appearing in input manager 0 Answers

Why is my transform null in Update? 1 Answer

Loads of errors after upgrading to 2018.3.0f 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges