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Question by GKdev1980 · May 30, 2014 at 10:48 AM · fbx

Object appears fine in the inspector but stretched in scene

I came across a quite strange issue. I exported some models from 3DS Max to .fbx as usual, imported it to Unity and they looks nice in the inspector..

As soon as I put it into my scene though they're stretched in a different scale for each axis. So if I want to make the object look like in the inspector, I have to change the scale x,y,z to something like 0.8, 0.4, 1..

The thing is, that I need to have all these scales to 1, because I want to move those object in my game by calculating their size.

Anyone has any clue why this is happening?

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avatar image PouletFrit · May 30, 2014 at 10:58 AM 0
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Try to freeze the transform before exporting, the equivalent in 3DS $$anonymous$$ax is Reset XForm

Utilities --> Reset XForm

avatar image GKdev1980 · May 30, 2014 at 01:12 PM 0
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You're absolutely right.. Thanks!!

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Answer by OllyNicholson · Jun 23, 2014 at 02:49 PM

"Freeze the transform before exporting"

Added now as an Answer - please upvote for other users clarity

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