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Question by ioshi35 · Oct 30, 2016 at 04:47 PM · playerprefsscore

Unity getting the score

Hello my problem is I have a lot of game object and theres a same script on it.

there's a int variable on every game object . but every time I do this .. count +=5;

the only output is 5 its never increasing .. I know its because its all the same script on each object .. I wanna know a way to increase it

I tried Playerprefs but no luck

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Answer by Cynikal · Oct 30, 2016 at 06:03 PM

The score should be on a single gameobject... Call it "ScoreKeeper".

Once you want to add the score.. say from your smaller objects, you could do:

GameObject.Find("ScoreKeeper").GetComponent().MyScore += 5;

That is one example of doing it. You'd ideally want to set your score keeper as a singleton, so you don't have to continuously use GameObject.Find.

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