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Loading ScriptableObject within external C# application.
Hi, I am making WPF application which will help me organize a certain Unity resources. I made ScriptableObject and it works like a charm withing Unity. However I wanted to know if it is even possible to use UnityEngine DLL inside my WPF application to load same ScriptableObject asset and use it there? I tried simply using LoadAssetPath within WPF application but I get TargetInvocationException before even running it. Are there any experiences with this? I want to avoid using .NET standard serialization for now.
Thanks.
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