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Question by Misthra-Games · Jan 14, 2016 at 09:42 AM · c#scenevariable

How to update variable based on scene

the "nop" variable is staying at zero and is not updating to equals 1/ What do i do?

using UnityEngine; using System.Collections;

public class masterCode : MonoBehaviour { public playerController pC; private int test; private int nop;

 void Awake () {
     DontDestroyOnLoad(transform.gameObject); 
 }

 void OnLevelWasLoaded (int index) {
     test = index;

     switch (index) {
     case 0:
         nop = 1;
         break;

     }

 }

 void Start () {
 
 }






 void Update () {
     Debug.Log (test);
     Debug.Log (nop);
 }

}

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avatar image NoseKills · Jan 14, 2016 at 04:49 PM 0
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Does OnLevelWasLoaded trigger correctly? You could try putting one of the Debug.Logs inside it

avatar image Jessespike · Jan 14, 2016 at 07:18 PM 0
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Are you calling Scene$$anonymous$$anager.LoadScene (or Application.LoadLevel)?

OnLevelWasLoaded will not execute if you're just hitting the play button. You need to specifically load a scene.

avatar image Misthra-Games Jessespike · Jan 14, 2016 at 08:44 PM 0
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yes im using the correct version. And the scene index is loading. But the variable isnt changing? What do i do?

avatar image Misthra-Games Jessespike · Jan 14, 2016 at 09:12 PM 0
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Okay. So the variable actually is being update. But not when i load the second level

avatar image lassade · Jan 15, 2016 at 02:04 AM 0
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I found that the debugger does crazy things when trying to debugging switch case statements, so try change to a if else and put a break point inside to see what happens

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