Question by
PoisonSamurai · Feb 20, 2018 at 04:59 AM ·
multiplayermultiplayer-networkingproceduraldynamicsynchronization
Multiplayer non-player object synchronization,Synchronizing Objects in Multiplayer
I am trying to create a multiplayer game involving a procedurally generated maze, but I haven't been able to get the maze synchronized for each player. I initially used a seed to generate the maze, but the walls of the maze can be destroyed by the players, causing them to fall apart, and I couldn't figure out how to synchronize the bricks' dynamic movements. Currently, the server creates the maze, but the clients do not receive it. I would appreciate some help figuring out how to make the maze both appear for each player, and have all changes made to it be synchronized for each player. Any help would be greatly appreciated!
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