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Sensitivity of accelerometer difference between devices
Can someone explain how to go about standardising sensitivity of accelerometer across devices? I'm currently testing a couple of prototypes and whilst they work how I thought they would on one device, on another they're completely unplayable as it's incredibly sensitive
I'm not a pro of mobile development and this may be a stupid question but do you used Time.deltaTime and then multiplied it by your own sensitivity value?
Yes. Is that the wrong thing to do? I'm starting to think the tablet I'm testing on has some serious sensitivity issues - I'm having to do multiply the Input.acceleration.x by 75 just to get any movement whatsoever.
have you tried getting a feel of output values first? just make sure those are similar enough, or at least see that they differ as much as you think
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