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Question by Dan the Man · Jun 05, 2011 at 05:52 PM · meshvertices

Get certain vertices?

I can get a mesh's vertices with mesh.vertices...

But how can i access just certain vertices? like the top vertices.

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avatar image iggy · Jun 05, 2011 at 06:36 PM 0
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what are top vertices?

mesh.vertices contains all vertices. you can access them all there. but for filtering out important ones i guess you should somehow mark them.

avatar image Barrett-Fox · Jun 06, 2011 at 06:51 PM 0
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@iggy - how would you mark them?

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Answer by Peter G · Jun 05, 2011 at 07:35 PM

You really just need an algorithm for grabbing whatever verts you want. Here's an example:

 var verts : Vector3[] = mesh.vertices;
 //grab all the mesh's vertices
 
 for (var i : int = 0; i < verts.Length; i++) {
     if(verts[i].y > someValue) {
     //mesh vertices are in local space.
          //edit the vertex info.  You could get a simultaneous array of vertex colors or uvs for example
          verts[i] += Vector3.up * Mathf.Sin(Time.time);
     }
 }
 mesh.vertices = verts;
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avatar image Dan the Man · Jun 06, 2011 at 05:16 PM 0
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Wow! that's ingenious! thanks alot!

one question: the verts.y would would that be in world space or local?

avatar image Peter G · Jun 06, 2011 at 05:51 PM 1
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vertices returns a collection of points in local space so it would be local. You could turn them into world space if you wanted to, but by default they are in local space.

avatar image Dan the Man · Jun 06, 2011 at 05:53 PM 0
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awesome 8)

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