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Navmesh agent stops playing animation.
Hello! I'm having an issue where my navmesh agents will play their walking animation for a second then will lock up in a weird pose and continue to move around the navmesh without any animation.
Some background: I had a scene and baked a navmesh and instantiated a couple of prefabs (that are the navmesh agents) on the navmesh through code and everything was working fine. I then changed the environment a lot and cleared the navmesh then tried to bake a new one and now when I spawn the prefabs on the navmesh this issue is happening.
Does anyone know why I might be having this issue?
Hi, have you double-checked that the animation clip is still set to Loop?
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