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Dual Normal Shader for Unity?!
Hello everybody,
since carpaints as well as caronfiber in unity were always a problem for me, i thought id make an solution for the community! So what im asking is, what did you guys always wish for in a shader that you just couldnt find in the quality you needed ?
I hope this thread can help people find what they are looking for in a highend PBR shader that must forfill special tasks such as Dual Normals or Dual Roughness values in one Shader.
this is the first step into an more advanced standard shader: https://www.assetstore.unity3d.com/en/#!/content/76536
together we can create the best shader of all times !
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