Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
3
Question by YoungDeveloper · Sep 18, 2013 at 09:01 AM · editorcolorbackgroundwindowcustom

Color custom editor window ?

Is there a way to color custom editor window, instead of default light-grey (not input fields), thanks!

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image YoungDeveloper · Sep 18, 2013 at 02:29 PM 0
Share

Any experience or comments will be appreciated

2 Replies

· Add your reply
  • Sort: 
avatar image
6
Best Answer

Answer by ArkaneX · Sep 21, 2013 at 02:44 PM

I'm not 100% sure if that is what you wish, but you can simply draw a texture before all other GUI elements, like in code below (partially copied from one of your earlier questions):

 public class ScriptClassName : EditorWindow
 {
     private static Texture2D tex;
 
     [MenuItem("Tools/Something1")]
     private static void showManipulator()
     {
         EditorWindow.GetWindow<ScriptClassName>(false, "Something1");
 
         tex = new Texture2D(1, 1, TextureFormat.RGBA32, false);
         tex.SetPixel(0, 0, new Color(0.25f, 0.4f, 0.25f));
         tex.Apply();
     }
 
     void OnGUI()
     {
         GUI.DrawTexture(new Rect(0, 0, maxSize.x, maxSize.y), tex, ScaleMode.StretchToFill);
         GUI.Label(new Rect(200, 200, 100, 100), "A label");
         GUI.TextField(new Rect(20, 20, 70, 30), "");
     }
 }
Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image YoungDeveloper · Sep 21, 2013 at 06:16 PM 0
Share

Works like a charm, except tex stuff can also be in OnEnable() ? Because i had to close and relaunch the editor for it to change, which is not a big problem, but using OnEnable it sets it in scene :).

avatar image ArkaneX · Sep 21, 2013 at 06:24 PM 0
Share

Yes - I put it after GetWindow just for making a quick test, but OnEnable is a good place for this initialization.

avatar image
6

Answer by Tenebrous · Feb 13, 2014 at 11:30 AM

You could try this:

 GUI.color = whatever; 
 GUI.DrawTexture( yourrect, EditorGUIUtility.whiteTexture );
 
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

17 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How do you give a custom name to a editor window? 1 Answer

Can a GameObject's full inspector be drawn in a custom Editor Window ? 1 Answer

Call inspector on custom window editor 4 Answers

EditorWindow : Change the color of words in a Label String 1 Answer

Editor Window Update 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges