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This question was closed Mar 11, 2019 at 07:58 PM by pabitrapadhy for the following reason:

Found the root cause of the problem, the issue is with the Character model.

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Question by pabitrapadhy · Mar 10, 2019 at 01:48 PM · animationcharactercontroller

Weird animation behaviour - Lu character

Hello, I applied a CharacterController component and a SimpleMove() to the Lu character, present in the Adam Character Pack.
I am getting some weird animation behaviour when I am playing.
I have a CineMachine virtual camera attached to follow the character.

Please check the attached link containing the video clip.

https://drive.google.com/open?id=1J9hSX6cUGIcXsefCXgJtxzNGsrqbEUKJ

FYI:

If I change the character to Adam, it works fine. So, I assume something need to be taken care for this particular character setting.

Thanks in advance. :)

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Answer by pabitrapadhy · Mar 11, 2019 at 07:57 PM

It seems that there is some issue with the model itself. So, I've disabled the Tentacles and the Skirt of the character and it worked fine.

Possibly, the weird behaviour is because the RigidBody and Colliders in these bones frequently gets collided with each other, when in movement.
So, the resolution is, there is issue with the character.

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