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               Question by 
               ziggspep · Nov 11, 2015 at 01:27 PM · 
                renderertrailrenderertrail  
              
 
              Cracks in Trail Renderer?
Good morning, im currently building a 2D- kind of tronlike racer (but different?) anyway, im using a Trail Renderer to draw a moving line behind my main Characters.
The Problem is there are some kind of cubes drawn inside the Trail? it looks like the Line has Cracks and overlaps (especially if i turn around a lot but also if i go straight)
Im going with a Mobile/Particle/Multiply Shader , the min Vertex Distance is 0.01 and i don't know what else to do... id rly like to keep the renderer instead of going with bezier curves BUT it has to look more appealing :/ on the Screenshot its ofc the right one im talking about
Any Suggestions?
 
                 
                bildschirmfoto-2015-11-11-um-095427.png 
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