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Question by FyRE_FREE · Aug 13, 2020 at 01:54 AM · collisionrigidbodyaddforceoncollisionstay

How to check fo rigidbody collision?

I am trying to make a boost/bounce pad script, but right now it only supports the player, and not any props. all of my props have rigidbodies, prop tags and prop layers. I have tried everything i could. please, what updates do I have to make to make it support props? When a prop touches the pad it should launch in the xyzForce or xyzVelocity direction.

Heres the code!

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class Booster : MonoBehaviour
 {
 
     // Object References
     public Rigidbody playerRB;
     public GameObject boostPad;
 
     // Vector Values
     public int xForce = 0;
     public int yForce = 0;
     public int zForce = 0;
     public int xVelocity = -0;
     public int yVelocity = -0;
     public int zVelocity = -0;
 
 
 
     // Start is called before the first frame update
 
     void OnCollisionStay(Collision collisionInfo)
     {
 
         if(collisionInfo.collider.tag == "Player")
         {
 
             
 
             if (xForce != 0)
                 playerRB.AddForce(xForce, 0, 0);
 
             if (yForce != 0)
                 playerRB.AddForce(0, yForce, 0);
 
             if (zForce != 0)
                 playerRB.AddForce(0, 0, zForce);
 
             // this applies velocity 
             if (xVelocity != 0)
                 playerRB.velocity = new Vector3(xVelocity, 0, 0);
 
             if (yVelocity != 0)
                 playerRB.velocity = new Vector3(0, yVelocity, 0);
 
             if (zVelocity != 0)
                 playerRB.velocity = new Vector3(0, 0, zVelocity);
 
         }
 
     }
 
 
     void Start()
     {
         
     }
 
     // Update is called once per frame
     void Update()
     {
         
     }
 } 
 
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