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Question by Catlard · Jun 05, 2011 at 05:46 AM · itweenshrinkingoncomplete

iTween OnComplete question.

Hey, so...I'm looking around, and I'm not understanding exactly how to call a function once an iTween is finished.

I want a box to increase in scale and then shrink to Vector3.zero...here's my code currently. Do I need a hashtable for this? I'm not "getting it" yet.

Cheers,

Simon

 if(shrink)
     {
         iTween.ScaleTo(thisplacard, Vector3(1.25, 1.25, 0), .125, "onComplete", "ShrinkDown");
         if(thisplacard.transform.localScale == Vector3.zero)
         {
             if(Random.value > .5) blinkout = Instantiate (blinkparticle2, thisplacard.transform.position,  Quaternion.identity);
             else blinkout = Instantiate (blinkparticle, thisplacard.transform.position,  Quaternion.identity);
             Destroy(thisplacard);
         }
     }
 
 //THEN....
 
 function ShrinkDown()
 {
     iTween.ScaleTo(thisplacard, Vector3.zero, .25);
 }
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Answer by testure · Jun 05, 2011 at 05:51 AM

I'm not sure, since you're using javascript, but in C# you definitely need a hashtable to use oncomplete- there are only two overrides for iTween.ScaleTo, one accepts a gameObject, vector3, and float (for time), and the other accepts a gameobject, and a hashtable.

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avatar image Catlard · Jun 05, 2011 at 05:53 AM 0
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hmmm...will check it out. thanks!

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