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Question by Nosmo · Oct 18, 2017 at 05:40 PM · audioaudiosourceontriggerenterontriggerexitplayoneshot

Im trying to turn off a sound when i leave a trigger collider

I've written a script to play construction sounds when the player gets into a trigger collider and when they leave i want it to stop but it continues playing

What I've done so far:

 public AudioSource SoundSource;
 public AudioClip Sound;
 public bool hasPlayedAudio = false;

 void OnTriggerEnter(Collider other)
 {
     if (other.CompareTag ("Player") && hasPlayedAudio == false)
     {
         SoundSource.PlayOneShot(Sound);
         hasPlayedAudio = true;
     }
 }
 
 private void OnTriggerExit(Collider other)
 {
     if (other.CompareTag ("Player") && hasPlayedAudio == true) 
     {
         SoundSource.PlayOneShot (Sound);
         hasPlayedAudio = false;
     }
 }

}

I've made a check box that checks and unchecks with the player moves in and out of the trigger collider i just need the audio to stop when the player leaves the trigger.

I know i need to change the PlayOneShot in the OnTriggerExit. I just don't know to what.

Any thoughts?

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