Syncing Video and Game Object Audio
I have two game objects, one which is a video player rendering as a material override. The other is a game object with an audio source.
Is it possible to have the audio and video synced to play at the same time? The video appears to have a delay of a few miliseconds. I've checked both files and they have the same timestamps. (the audio is extracted from the video however I want it the audio to emit from an object).
I understand I can have the video audio emit from an audio source however I am playing two audio files. The video audio unedited and another which has been edited version. I would like the ability to seamlessly switch between the two audio files however there is a delay.
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