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Question by Overcast · Oct 26, 2016 at 06:58 AM · uitextbuttonsinline

Inserting inline buttons/links into text in Unity UI.

Hey everyone,

I need a solution for the following problem. I have a game which outputs entries into a log which concern people and buildings within the game. I want each object (person, building, etc.) to have a link or a button/icon next to them INLINE which a user can click on to open an inspector window about that person, building etc.

I've looked around and I can't find many questions even about this, but it seems like something people might want to do somewhat commonly.

Any thoughts?

Thanks very much

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avatar image hexagonius · Oct 26, 2016 at 07:09 AM 0
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There is no UI component that is capable of doing this. There are two ways I can think of doing this: - you write a little parser that reads your hyperlinks. When filling up a Text component you have access to information about the text like its generated mesh etc. from it's TextGenerator. You could then thy finding a way to measure and locate your hyperlink texts. Since Text can be interactable, you could read the clicklocation and if it's a hyperlink area, react - You could try splitting the text across multiple lines switching between Text with and without interractability.

That's what I can come up with

avatar image Overcast hexagonius · Oct 26, 2016 at 07:16 AM 0
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Thanks for the reply, I had mostly considered your second option but it seemed like a big amount of work - Can you elaborate a bit on your first option?

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