Question by 
               $$anonymous$$ · Dec 05, 2019 at 03:59 AM · 
                destroytagdestroygameobjectdestroy-clones  
              
 
              How do you make a destroy command with timer and with tag.
Hey everyone! How do I make code so that a gameobject with a certain tag, "pawn" deletes after 5 seconds? Thank you in advance.
My current code (Not Working...)
 Destroy(GameObject.FindWithTag("pawn"), 5);
 
              
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               Best Answer 
              
 
              Answer by Larry-Dietz · Dec 05, 2019 at 04:23 AM
If you want it to be destroyed 5 seconds after it was instantiated into the scene, then in the Start method, in a script attached to the pawn, do a Destroy(gameobject, 5);
If you want to trigger the 5 second countdown in all pawns, from another script, then something like this...
 foreach(GameObject go in GameObject.FindGameObjectsWithTag("pawn"))
     Destroy(go, 5);
 
               Hope this helps, -Larry
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