Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Jomelskie · Sep 28, 2016 at 07:01 AM · objectreferencequest

Help for Quest System

We are developing a Role Playing Game and it's kinda hard for us to Implement the Quest System, where the game can keep track of the objects and requirements of a quest.. can you give us some key points to start over with the Quest?

we are using PlayerPrefs to store data, but i've realized that it is not very flexible when it comes on Database stuff.. so im now implementing the Text file for database..

we will not use SQLite because it's hard to implement.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
1

Answer by srivello · Sep 28, 2016 at 08:14 AM

Hi!

Creating a Quest System feature is complex, and a challenge to answer in one post. There are so many approaches that are possible

Here are some resources you my find useful. Because this feature is so common (in both user experience and development needs), USING an asset store solution may offer you the best starting point, rather than creating your own solution from scratch.

And by USING, I mean pay, download, use-as-is or just read the docs and the code and learn from the package as you create your own solution, inspired by the package.

If you have questions on specific subfeatures, ask here.

Best wishes,

-Sam

Discussion - https://forum.unity3d.com/threads/how-to-develop-a-quest-system-process-ways.92902/

Asset Store Packages - https://www.assetstore.unity3d.com/en/#!/content/63460 - https://www.assetstore.unity3d.com/en/#!/content/10741

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Jomelskie · Sep 28, 2016 at 04:37 PM 0
Share

Thank you for the answer sir. I've thought of this, Haha it's too broad to work on.

$$anonymous$$y $$anonymous$$m will have to decide if we are going to buy that quest package and RPG animation stuff.. xD kinda verdict since we are just students.

avatar image
1

Answer by OctoMan · Sep 28, 2016 at 09:06 AM

Hints for quest systems are everywhere, but alot approaches are possible to get it finished. Some already in the AssetStore, some incomplete or bad tuts on youtube.

Currently i'm working on one, it is in the final steps, not to complex, and easy to setup. It wont be to expensive.

Here is my Forum thread. https://forum.unity3d.com/threads/wip-quest-system.433591/

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Jomelskie · Sep 28, 2016 at 04:34 PM 0
Share

Oh sir. i've been following your channel since i've started this project xD HAHA what an Honor. Sir, if wouldn't care, can i ask what is the tentative date of the release of your Quest system and its How-to-use video?

avatar image OctoMan Jomelskie · Sep 28, 2016 at 09:12 PM 0
Share

How small the world is :D.

A release date is hard to tell since Unity takes 5-10 days to bring it into the shop. The setup guide is fast done, since it is pretty easy to setup. Since i also write on the manual it might take, including Unity time, about 15 days to be in the shop.

Price will be 10-15 bucks, not sure yet.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

78 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

I coundn't figure out this error .Please Anyone Can help me with this error 0 Answers

Can't access a method from another script (Object reference not set to an instance of an object) 1 Answer

How to Fix this issue 1 Answer

CameraController (object reference not set to an instance of an object) 1 Answer

IndexOutOfRangeException: Array index is out of range. 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges