How to enable 'unsafe' code option when debugging using Monodevelop
When debugging from Monodevelop, Unity3D (5.3.4) overwrites the solution file and with that the Allow 'unsafe' code option (Assembly-CSharp->Options->Build->General->Allow 'unsafe' code).
How can I enable this permanently for this project?
Note that I have both gmcs.rsp and smcs.rsp in my \Assets folder (with -unsafe inside)
I am having the same problem.
As I understand it, Unity itself will compile unsafe code correctly, but it's often useful to do a build inside $$anonymous$$ono, to save all files and show compiler errors.
And if the $$anonymous$$ono solution file does not have the option set, it will show compile-time errors for unsafe code.
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