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Question by syw-gaming · Oct 25, 2016 at 02:15 PM · positionrandomgenerationblocks

Random.Range not repeat same position

 var dupeobject : GameObject;
 
 function Start(){
     yield WaitForSeconds(0);
     var position : Vector3 = Vector3(Random.Range(-50,10),Random.Range(-10,5),Random.Range(-100,20));
     Instantiate(dupeobject,position,Quaternion.identity);
     yield WaitForSeconds(0);
     //Destroy(gameObject);
 }

I have this code that generates blocks in random position and it works but some times it generates blocks at the same position ,how can I fix it?

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avatar image hexagonius · Oct 25, 2016 at 05:33 PM 0
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If you want to avoid duplicate positions you could fill a List with all the positions already used up and check with each new random if it already exists before adding. Or you create a list with a for loop so it's predefined positions already and remove each position you chose.

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