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Question by n-carlson1 · Aug 07, 2016 at 02:23 PM · gameobjectpositionrandom

How can I find a new position once the old one is found?

I want to find a new position once the old one is found and I'm not sure how to check for that.

This is kind of what i've thought of so far.

 void Start ()
 {
     transform.position = new Vector3(0, 2, -4);
 }
 // Update is called once per frame
 
 void Update ()
 {
     //check if position is found here or something.
 }

 void FindNewPosition() //might need to do an output parameter?
 {
     Vector3 newPosition = new Vector3(Random.Range(-5.0F, 5.0F), 2f, Random.Range(-5.0F, 5.0F));
 }

}

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Answer by Masterio · Aug 07, 2016 at 04:13 PM

 if( (transform.position - targetPosition).magnitude < 0.01f )
 {
    // transform is on the target position
    // do something with this ....
 }
 else
 {
    // transform is moving to the target position
    // example of move
    transform.position = Vector3.MoveTowards(transform.position, targetPosition, Time.deltaTime * speed);
 }


Place it in Update.

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avatar image n-carlson1 · Aug 08, 2016 at 09:56 PM 0
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That doesn't define what the target position is though and how those statements can find it.

avatar image Masterio · Sep 07, 2016 at 07:10 PM 0
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Precise your question then ;)

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