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Question by MorganLee909 · Oct 04, 2015 at 05:49 AM · variablesobjectsmethods

GameObject variable not holding it's value

So the variable of currentPrimary is not holding the GameObject that it is supposed to. When I run my game it prints out the correct GameObject. However, when I call the ExchangeWeapons method the same variable prints out null. Update continues to print the correct GameObject while the ExchangeWeapons method will always print null. It is the same variable, so why am I getting two different values for it? By the way, ExchangeWeapons is being called from another script.

using UnityEngine; using System.Collections;

 public class Weapons : MonoBehaviour {
     public int rifleAmmo = 100;
     public int pistolAmmo = 50;
 
     protected string currentActiveWeapon;
 
     private Animator animator;
     private GameObject currentPrimary, currentAlternate;
 
     void Start() {
         currentPrimary = GameObject.FindGameObjectWithTag("Primary");
         currentAlternate = GameObject.FindGameObjectWithTag("Alternate");
         animator = GetComponent<Animator>();
         currentAlternate.SetActive(false);
     }
 
     void Update() {
         print(currentPrimary + "Update");
         if (Input.GetButtonDown("SwitchWeapon")) {
             SwitchWeapon();
         }
     }
 
     public void SwitchWeapon() {
         animator.SetTrigger("SwitchWeapons");
     }
 
     private void SwitchWeapon2() {
         if (currentPrimary.activeSelf) {
             currentPrimary.SetActive(false);
             currentAlternate.SetActive(true);
         } else if (currentAlternate.activeSelf) {
             currentAlternate.SetActive(false);
             currentPrimary.SetActive(true);
         }
     }
 
     public void ExchangeWeapons(GameObject newWeapon) {
         print(currentPrimary);
         if(newWeapon.CompareTag("Primary")) {
             currentPrimary.transform.parent = null;
         }else if (newWeapon.CompareTag("Alternate")) {
             currentAlternate.transform.parent = null;
         }
     }
 }
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avatar image cjdev · Oct 04, 2015 at 07:20 AM 1
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Are you calling ExchangeWeapons in Awake or Start in another $$anonymous$$onoBehaviour? If so, you might be calling ExchangeWeapons before Start in Weapons has had a chance to initialize currentPrimary. Try changing Start to Awake.

avatar image MorganLee909 cjdev · Oct 04, 2015 at 07:50 AM 0
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I am actually calling it from Update in the other script. It is based on pressing a button, so it is input in the Update method, so that shouldn't be a problem. However, I decided to give a shot anyway. It worked. It makes no sense to me since it is being called from update, but it works. Thanks a lot for the help.

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