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Path based node system's camera in 2d
How can I make path based node camera in 2d. I making a 2d game and T want to implement the camera in node system. Any tutorials or ideas on this? Sometimes the camera is going below the terrain(mario kind of game) which is randomly generated. So I can not check the fixed value. Any help on node system?
What do you mean by a "path based node camera." Do you want a path defined by Vector3's that the camera walkes? If so, does it need to be smoothed?
Yes, I want to define a path according to my player's position. I want it to be smooth.
Answer by robertbu · Feb 09, 2013 at 06:04 AM
There have been several posts on smoothed paths in the last month (and I'm sure many more before that), so I'd do a search of the forum. Here are three other things you might look at:
iTween (free package) has a smoothed path and routines that place an object on at that path.
SuperSplines (Asset store package) has been mentioned as a good splines package. No personal experience.
You might take a look at this post: http://answers.unity3d.com/questions/392606/line-drawing-how-can-i-interpolate-between-points.html
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