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Question by AppliedScience · Apr 28, 2017 at 04:57 AM · vrlightshadowgooglespotlight

Google VR - Shadow and Light only one eye

Hey,

I'm new to unity and I try to make a little VR app. But I have a problem with the GVR SDK and shadows.

alt text

There is a cube and one spotlight. And the shadow and light are only displayed on the left eye. It had already worked before, but then I tried some things in Unity and it seems that I broke it :(

Can somebody help me and explain what I have to do?

I'm using unity 5.6 and GVR SDK 1.40.

Thanks!

screen-shot-2017-04-26-at-075345.png (239.7 kB)
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avatar image Liinnkk · Apr 28, 2017 at 06:16 AM 0
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Since each eye is a different camera, you probably changed some original configuration. Could you give some information of which kind of thing were you trying to do when things get messy?

avatar image AppliedScience Liinnkk · May 03, 2017 at 01:29 PM 0
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I just tried something with the gaze input. In the meantime I created a new project and upgraded to GVR-SD$$anonymous$$ 1.4 and there is the same issue.

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Answer by zuspan · May 09, 2017 at 06:12 AM

@AppliedScience - I have this issue as well when looking at the editor preview. However, when I compile and run on iOS, the lights are fine - rendered in both eyes.

unity 5.6 & GVR SDK 1.4

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Answer by AppliedScience · May 10, 2017 at 05:50 AM

Thanks! I tried this on Android and it works for me too. I found this issue on github. Seems that this is an known problem.

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