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Question by unity_Cg69H1zaRELtQg · May 21, 2019 at 10:56 AM · gameobjecttouchunityeditortouchscreen

how to detect exact touch location of an object and add new object at the same touch position

I am trying to add new object on touched location of GameObject (base plane) , I am unable to get the exact touch location where user clicked . the new object will not be child of base plane , that will be child of another GameObject which is present in base plane.

I tried using with raycast but it didn't work well , able to add object but not the required(touched) location.

Vector3 dustbinLocation = new Vector3(raycastHit.transform.position.x, 180.0f, raycastHit.transform.position.z); GameObject newDustbin = Instantiate(singleDustBin, dustbinLocation, Quaternion.identity); newDustbin.transform.SetParent(dustBinPrefab.transform);

May be it is a small question but I am completely fresher to Unity , I tried all ways to find solution but no luck. any suggestion will be appreciated , Thank you,

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Answer by Meishin · May 21, 2019 at 12:17 PM

Hello @unity_Cg69H1zaRELtQg,

You can indeed use Raycast and especially RaycastHit.point property

 Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
 RaycastHit hit;
 if(Physics.Raycast(ray, out hit, 100)){
   Debug.Log(hit.point);
 }        


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avatar image unity_Cg69H1zaRELtQg · May 23, 2019 at 11:18 AM 0
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thank you it did worked

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Answer by Minh2006 · May 21, 2019 at 12:37 PM

Can you guys help me with this error. I tried to do like this: Username = Email, Password = Password but it did not work. I tried to restart my computer but it didn't either. I did 10+ times but i had same error.

[1]: /storage/temp/138565-51349-screenshot-139.png


51349-screenshot-139.png (28.8 kB)
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