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This question was closed Oct 25, 2016 at 12:53 PM by IceEnry__lol.
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Question by IceEnry__lol · Oct 24, 2016 at 07:01 PM · gameobjectrandomrandomspawning

random between 3 gameobjects

I can't "create" a c# script that, from three public gameobjects activate one and disactive the others two, everytime the player "input.GetButton("button");"

using UnityEngine; using System.Collections;

public class cambiowall : MonoBehaviour {

 private Collider player_on;
 private playersw movOn;
 public GameObject murobase;
 public GameObject muro_blu;
 public GameObject muro_giallo;
 public GameObject muro_arancione;

 using UnityEngine;

using System.Collections;

public class cambiowall : MonoBehaviour {

 private Collider player_on; //ok
 private playersw movOn; //ok
 public GameObject murobase;
 public GameObject muro_blu;
 public GameObject muro_giallo;
 public GameObject muro_arancione;

 void Start (){
     movOn = GameObject.Find("player_1").GetComponent<playersw>(); //ok
     muro_blu.SetActive (false);//ok
     muro_giallo.SetActive (false);//ok
     muro_arancione.SetActive (false);//ok
 }
 void OnTriggerStay     (Collider other){

     player_on = other;//ok
     if (player_on.name == "player_1") {//ok
         if (movOn.mov1on.enabled==true) {//ok
             if (Input.GetButtonDown("muri")) { //not if... "everytime"
                 Random //i don't know
 
             }
         }
     }
 
 
 
 }

}

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Answer by oStaiko · Oct 24, 2016 at 07:16 PM

Your code is hard to read... but I'll try to help here. If you want one to activate at random, try this:

 public GameObject[] objs;
 
 void SpawnRandom()
 {
     for (int i = 0; i < objs.Length; i++)
     {
         objs[i].SetActive(false);
     }
     objs[Random.Range(0,objs.Length)].SetActive(true);
 }

Just have the three objects you want to spawn added to the array there. You can do that by dragging them in to it in the unity editor.

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