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iOS Shader issues WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA - 2017.3
These don't cause crashes but show up in Xcode debug log consistently... Is there a way to fix these?
GfxDevice: creating device client; threaded=1 Initializing Metal device caps: Apple A11 GPU Initialize engine version: 2017.3.1f1 (fc1d3344e6ea) WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Setting to default shader. WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Setting to default shader. Setting up 1 worker threads for Enlighten. Thread -> id: 170557000 -> priority: 1
I have the same problem, and the gameplay is a little buggy, any solutions yet?
I'm having similar issues with a $$anonymous$$ac build. The menu loads, but then only the UI in the game loads. Everything else is black. No maps, no player, no NPCs, nothing.
(Filename: /Users/builduser/buildslave/unity/build/Runtime/$$anonymous$$ono/$$anonymous$$onoScriptCache.cpp Line: 375)
WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Pass 'FLIP_RGBARECT_TO_RGBA' has no vertex shader WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Setting to default shader. WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Setting to default shader. WARNING: Shader Unsupported: 'Hidden/BlitToDepth_$$anonymous$$SAA' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/BlitToDepth_$$anonymous$$SAA' - Setting to default shader. $$anonymous$$etal RecreateSurface[0x108095cf0]: surface size 1280x800 Setting up 4 worker threads for Enlighten. Thread -> id: 700002848000 -> priority: 1 Thread -> id: 7000028cb000 -> priority: 1 Thread -> id: 70000294e000 -> priority: 1 Thread -> id: 7000029d1000 -> priority: 1 UnloadTime: 1.938298 ms Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
Any solutions? ,I'm getting a similar error for a $$anonymous$$ac build. $$anonymous$$y menu loads but when I enter the game only the UI shows up. No player, no map, no NPCs, nothing else.
(Filename: /Users/builduser/buildslave/unity/build/Runtime/$$anonymous$$ono/$$anonymous$$onoScriptCache.cpp Line: 375)
WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Pass 'FLIP_RGBARECT_TO_RGBA' has no vertex shader WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Setting to default shader. WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Setting to default shader. WARNING: Shader Unsupported: 'Hidden/BlitToDepth_$$anonymous$$SAA' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/BlitToDepth_$$anonymous$$SAA' - Setting to default shader. $$anonymous$$etal RecreateSurface[0x108095cf0]: surface size 1280x800 Setting up 4 worker threads for Enlighten. Thread -> id: 700002848000 -> priority: 1 Thread -> id: 7000028cb000 -> priority: 1 Thread -> id: 70000294e000 -> priority: 1 Thread -> id: 7000029d1000 -> priority: 1
Any solutions?
I have the same issue. I update unity to 2018.2. This issue gone.
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