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Question by $$anonymous$$ · Mar 21, 2016 at 04:19 PM · warning

Warining by Application.loadedlevel

 using UnityEngine;
 using UnityEditor;
 using UnityEngine.SceneManagement;
 using System.Collections;
 
 public class LevelLoad : MonoBehaviour 
 {
     public string levelName;
 
     public void OnMouseDown() {
 //            Application.LoadLevel (levelName);  old use Scenemanager.LoadScene("") 
             SceneManager.LoadScene (levelName);
     }
 
     public void OnTriggerEnter (Collider other) {
 
         if (other.tag == "Player") {
             int next = Application.loadedLevel;
             SceneManager.LoadScene (next +001);
 //            Application.LoadLevel (levelName);
         }
     }
 }



line 18 gives out a warning.. i tried

UnityEngine.SceneManagement.SceneManager.LoadScene(UnityEngine.SceneManagement.SceneManager.GetActiveScene().buildIndex);
but this don't work..

can anyone help to convert Application.loadedLevel; to the new method with SceneManager ??

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avatar image Brocccoli · Mar 21, 2016 at 04:27 PM 0
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Why not ins$$anonymous$$d hold a hash of values that correlate to the level name and their indexes?

Then increment next to whatever you need, get the name of the level from the hash, and load the level by name?

Even if the level name changes at any point, there's a single place to change the level name (within the hash) and if the ID changes, same thing.

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Answer by Ali-hatem · Mar 21, 2016 at 05:05 PM

 void OnTriggerEnter (Collider other) {
  if (other.tag == "Player") {
  //if the index of the current scene is float number like 001 or 002 use float variable
  float next = SceneManager.GetActiveScene ().buildIndex;
  SceneManager.LoadScene (next +001);
  }
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