Question by
TareqProjects · Oct 24, 2016 at 01:39 PM ·
c#audioaudiolistener
HOw to get 3D audio with the Vive?
Hello,
I want to have 3D audio with the Vive. Currently I am using the OculusSpatializer in the the Audio Manager. The player has a audio listener component. The spatial blend on all my audio sources are set to 3D. When I play through the editor, without using the Vive, the sounds works fine; if I stand on the left of an audio source, the sounds will come through my left headphone and vice versa with the right. When I make a build version of my scene and play through the Vive, the 3D audio do not work. I am assuming it has got to do with the audio spatializer plugin not working with the Vive. Does anyone know any work arounds so that I can have 3D audio?
Thanks
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