Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Smaika · Sep 10, 2016 at 04:17 PM · timedatetimetimespantycoon

Tycoon like game time and date

I am creating a tycoon like game and am not sure how to do the date and time on the game son right now when a new game is created I get the date for now using System.DateTime.Now and show it on a UI Text but from now on on the game how should the date and time go by of course it shouldn't increase by real time what am exactly trying to do is like how RollerCoasterTycoon World time go by.

So it will be like 5 min in real life will go full day in the game so for example if I started the game now its 10/Sep/2016 after 5 min in real life it will be 11/Sep/2016 in the game and so on.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by Glurth · Sep 10, 2016 at 05:10 PM

I would keep the game's date and time, in it's OWN counter, that I keep track of. The big reason for this is so the user can "pause" the play(sim-progress), and the date counter will NOT continue to progress. Optionally, you could choose to take the Time.timeScale component into effect, if the user can speed up or slow down time in the name. To do this I would check, then update the date counter (gameTimePlayed) like so: (uncompiled/tested, example only)

 Start()
 {
   if(newGameFlag)
   {
   startDate=System.Time.Now;
   gameTimePlayed =0;
   }
 }
 Update()
 {
   if(!gamePaused)
    gameTimePlayed += Time.deltaTime; //Time.deltaTime is affected by unity's TimeScale, there are other Time properties that do not.
 }
 DateTime GetGameDate()
 {
   currentDate=startDate; 
   currentDate.AddSeconds(gameTimePlayed);
   return currentDate;
 }

https://docs.unity3d.com/ScriptReference/Time.html

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

53 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Formatting a timespan into a relative date in JavaScript 0 Answers

DateTime.Today for Different Time Zone 1 Answer

Getting the time from a server 2 Answers

Alarm Clock Using System Time 0 Answers

FormatException: String can't convert to DateTime ? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges