Collision With Text
Hi everyone.
I am trying to make a game for my school for the languages department where you shoot the correct answer to the question.
The problem I have been having is that I need the answers to be different every time, so I have tried using both UI text and 3D text to be able to change the words. I have put a box collider on the word but it does not detect when it is hit with the projectile (also with a box collider).
I have put a sample of the code I have tried to use. (It also includes a score system).
 public Text scoreText;
 
     private int score;
 
     void OnCollisionEnter2D(Collision2D collision)
     {
         
         if (collision.gameObject.name == "projectile(Clone)")
         {
             score++;
             scoreText.text = "Score: " + score.ToString();
         }
     }
Many Thanks in Advance, Craig
is there a RigidBody2D component attached to both gameobjects?
WHen i did my collider part for my Game i set one of the Collider to trigger, i advise you to check Triggers
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