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               DaSquanto · Dec 22, 2017 at 04:45 PM · 
                photonspawnpointsufps  
              
 
              UFPS / Photon multiplayer, Spawnpoints not being found on new scene load
So i have a game which is loading into a holder scene, then after players are in the holder it scene it switches to the play scene, the issue i run into is that upon loading this new scene the MPPlayerspawner can not find the spawnpoints in the level and spawns at world origin instead. i thought i saw somewhere this might be to do with the order of things happening on scene load but im not really sure what i should be changing, is there a method i can call after loading to ensure they are there prior to spawning?
Thoughts, Thanks!
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