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Question by DragonSlays · Nov 20, 2019 at 10:43 AM · script.jump

I'm having trouble getting my character to jump (2D)

This is the script I currently have and I'm having trouble finding a jump script that works with it

using UnityEngine; using System.Collections;

public class PlayerController : MonoBehaviour {

 private float maxSpeed = 5f;

 private bool facingLeft = true;

 private Rigidbody2D rb;

 private Animator anim;


 void Start()
 {
     rb = GetComponent<Rigidbody2D>();
     anim = GetComponent<Animator>();
 }

 void FixedUpdate()
 {

     float h = Input.GetAxis("Horizontal");

     rb.velocity = new Vector2(h * maxSpeed, rb.velocity.y);

     anim.SetFloat("Speed", Mathf.Abs(rb.velocity.x));


     if (h > 0 && !facingLeft)
         reverseImage();
     else if (h < 0 && facingLeft)
         reverseImage();

 }

 void reverseImage()
 {
     facingLeft = !facingLeft;

     Vector2 theScale = rb.transform.localScale;

     theScale.x *= -1;
     rb.transform.localScale = theScale;
 }

}

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Answer by harsh2580 · Nov 20, 2019 at 12:07 PM

float jumpForce = 10; // Change this according to ur need

if (Input.GetKeyDown(KeyCode.Space) & grounded) { jumping = true; rb.AddForce(jumpForce * Time.deltaTime); }

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