Question by 
               kp4ws · Feb 26, 2021 at 02:37 AM · 
                meshverticesprocedural meshprocedural generationquad  
              
 
              Shared or Non-shared Vertices for mesh generation?
Most of the tutorials I've read/watched say that using shared vertices messes up the normals and then lighting of the mesh becomes all wacky. However, in those same tutorials they seem to use shared vertices in their algorithms to create a procedural grid of quads.
Currently I've created an algorithm to generate a procedural grid of quads and I'm using non-shared vertices. Is this correct, or should I be using shared vertices?
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              koobas.hobune.stream
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