Animation question
Hey guys! Is there a problem in making an animation that works at 130 frames per second and loop indefinately? LIke... does it affect the performance or anything?
I made what i think it's called "noise" effect for my game. There are 3 UI Images each one with a different percentage of "noise". It's a really simple animation, they are just enabled and disabled between 5 frames, making the animation having only 20 frames. But you know, i was just curious if that changed anything...
Answer by Morgenstern_1 · Oct 14, 2016 at 02:23 PM
You should try running the Unity Profiler (Ctrl + 7), then you can see for yourself if it's having an impact :)
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