Docking Ports for Physics Based Objects
I have a static cylinder object as a docking port with a Rigid Body, Collider, and Physics Material. I have another object with a Rigid Body and controller code (to fly it around) which has a similar cylinder object as it's docking port. I have tried adjusting the Physics material and everything else I can think of but no matter what I do when the objects finally touch and power is reduced on the flying/docking object (e.g. landing) the ship ends up bouncing off/around the static cylinder endlessly. Here are the Physics Material settings on the docking ports...
What I'm trying to do is let the Physics/Frictions of the touching objects cancel out all movement so that the flying object settles down to a stop on top of the static object. I don't mind a little bounciness as long as it dissipates to nothing quickly!
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