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Question by leonalchemist · Oct 22, 2016 at 06:20 PM · animationsync

synchronize animations

Trying to have a rising spikes trap in a 2D game but the trap tend to not be in sync depending on your rate of fps so wondering how to fix it, I've seen you could maybe use yield WaitForFixedUpdate(); but not sure how or when you would use it; here's a small part of the script and looping the functions as it moves up and down and such.

 function ActivateTrap() {
     yield WaitForSeconds(previewTimer);
     animator.SetInteger("SpikeState", 2);
     MoveDown();
 }
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