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Question by twinnuke · May 06, 2013 at 07:59 PM · c#instantiatemovenot working

Object wont move via script (C#) after Instantiated via script

 GameObject tempObject = Instantiate(Resources.Load(attributes.modelName)) as GameObject;
         // Set name of the model and the tag
         tempObject.name = "playerShipModel";
         tempObject.tag = "player";

         // Doesn't work. Ship does not move?
         //tempObject.transform.rigidbody.position = new Vector3(50.0f,0f,0f);
         
         
         // Issue is the model wont set to the right area and what not. gotta figure out why.
         
         GameObject model = GameObject.Find("playerShipModel");
         //model.name = "playerShipModel";
         
         //model.collider.
         model.transform.localEulerAngles = new Vector3(0,0,0); //attributes.initialRotation;
         model.transform.localScale = attributes.initialScale;
         model.transform.position = new Vector3(0,0,1.0f);

         // Trying with transform before and after still doesn't work.
         //model.transform.parent = this.transform;
         //model.transform.position = new Vector3(0,0,0);



That is my code. I've tried to move the ship via temporary and find before and after I set the transform. The ship wont move at all unless I go directly in and pause the game then move it my self. I don't know why.

Update -- This is weird. I can move it, but I cannot set it's position. I have to add or subtract from it's position.

Update 2 -- Solved. Read answer below.

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Answer by twinnuke · May 06, 2013 at 11:56 PM

It seems that due to the way I initialize, I can't actually move the objects until the frame after the init. So I have to do it elsewhere, Somewhere that isn't part of any start function even if it's delegated.

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