Unity changing to sprite causes pixel loss
I have an image that is 1024x45 in size. When i change this image from Texture to Sprite, it loses a few pixels on the right side, the size after this is 1019x45. I have no idea what is causing this. Has anyone had a similar issue and if so, how did you fix it?
Thanks in advance.
I fixed it, somehow, after getting the image out of the source image again a few times, it looks the way it should look
You don't have to close a Q just because you're done with it. Things here are to help other people -- someone might have this same issue, find your Q, and be able to explain exactly how to fix it (improving on your "somehow.")
Even with a detailed answer, someone might have the same problem in a different way, with another answer fixing that.
If you just don't want emails on replies, you can unsubscribe to the Q (or change UA settings so you never get emails.)