ScriptedImporter in Android build
Is it not possible to use ScriptedImporters in an Android build? I wrote an importer for volumetric data which creates 3DTextures which works fine while I'm inside the unity editor. As soon as I want to build the project for Android, I'm getting a bunch of errors like these Assets/VolumeImporter.cs(3,32): error CS0234: The type or namespace name 'AssetImporters' does not exist in the namespace 'UnityEditor.Experimental' (are you missing an assembly reference?)
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