Renderers looks pixelated (mesh and line )

this is how mesh renderer looks like in a phone ( Android )
 this is how line renderer looks like in a tablet
 this is how line renderer looks like in a tablet 
the problem are the saw edges. i try with antianalisting sctipt for camera and antianalisting in proyect settings/quiality and both but none of them fix this problem. the only workaround i found is using blur but thats not kind of solution. slide note: the problem also happends in the editor
 
                 
                screenshot-2017-02-21-12-35-40.png 
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                device-2017-02-21-125528.png 
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 koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                