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Local Ambient Lighting
I got a scene that involves both an indoor and outdoor enviroment and I got abit of a problem... I need have two different ambient light colors in these certian areas but I only have just the global ambient light that affects the entire scene.
My question is that is there a way to "override" the ambient lighting in a certian area and have only those objects in it get affected and the rest use the global ambient light? I know that Light Probes kind of do the same thing by creating a lattice volume but the enviroment in this case is Outer Space and nothing but ships, which are dynamic objects, will be out there and there wouldn't be anything for the Light Probes to work with.
If you have any ideas on how to solve this, let me know. Thanks in advance.