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Question by Capstechnology · May 03, 2012 at 07:49 AM · guitriggerjavaguitextracing

GUI text shown on collision

I am trying to get an end menu for a racing game, below is the code we are using for a lap timer as well as the GUI text. I don't need any help on the lap counter, what i do need help with is finding the most efficient way to show and hide my GUI text. I want 2 GUI texts hidden at the start of the scene then after 3 laps when the game freezes it will show the 2 GUI texts.

     static var midcheck = false;
 static var counter : int = 0;
 var speed : float = 4;
 var carfor : GameObject;
 var target : Transform;
 var maincam : Camera;
 var yourGUItext : GUIText;
 
 function OnTriggerExit (other:Collider)  {
 
  checklaps();
  HideGUIText();
  lol();
  ShowGUIText();
  }
   
 
 function checklaps (){
     if ( checkpoint.checkpointcheck == false){
         Debug.Log("FALSE");
         }
      if ( checkpoint.checkpointcheck == true){
          
      ++ counter;
      checkpoint.checkpointcheck = false;
      
      }
       
     
 }
 
 
 
 function HideGUIText()
 {
     
     yourGUItext.enabled = false;
 } 
 
 function lol () { 
 
     if ( counter >=3) {
     
     carfor.GetComponent("Car").enabled = false;
     
     Time.timeScale = 0;
     Screen.showCursor = true;
     
 function ShowGUIText()
 {
     
     if ( counter >=3) {
     
     yourGUItext.enabled = true;
 }
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Answer by fafase · May 03, 2012 at 08:00 AM

Let's consider the script you show is Main.js,

attach this to the guiText object

 function Start(){
   guiText.enabled =false;}
 
 function Update(){
   if(Main.counter>=3)
     guiText.enabled = true;
 }
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