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Question by mdm5382 · Oct 21, 2016 at 07:27 AM · unity 5monodevelop

inputH/inputV Does not exist

I have a simple script which I took from this tutorial.

https://www.youtube.com/watch?v=wdOk5QXYC6Y&list=WL∈dex=23

Our scripts are the same at 17:55. But for me, inputH and inputV are not recognized.

This is strange because it worked fine when I used the UnityChan file used in the video but it doesn't work with my own mesh. I've compared the scripts over and over and can see nothing wrong.

I can't use any turn or strafe animations until I can get this to work.

 using UnityEngine;
 using System.Collections;
 
 public class Player : MonoBehaviour {
 
     public Animator anim;
     public Rigidbody rbody;
 
     private float inputH;
     private float inputV;
 
     // Use this for initialization
     void Start ()
     {
         anim = GetComponent<Animator>();
         rbody = GetComponent<Rigidbody>();
     }
 
     // Update is called once per frame
     void Update()
     {
         if (Input.GetKeyDown("1"))
         {
             anim.Play("Walk_Blocking", -1, 0F);
         }
         inputH = Input.GetAxis("Horizontal");
         inputV = Input.GetAxis("Vertical");
 
         anim.SetFloat("inputH",inputH);
         anim.SetFloat("inputV",inputV);
 
     }
 }
 

Please help!

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Answer by Bunny83 · Oct 21, 2016 at 10:53 PM

Well, your animations most likely don't have parameters named "inputH" and "inputH". Specifically those two lines:

 anim.SetFloat("inputH",inputH);
 anim.SetFloat("inputV",inputV);

Here you try to set two parameter in a mecanim animation. Since you don't use the same model / animations of course the script doesn't work.

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avatar image mdm5382 · Oct 21, 2016 at 11:15 PM 0
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Ok. I'm really new to the animation part of Unity. So in the blend file that I made, it has to have it's own input parameters? It doesn't just come with the file?

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