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Question by DewDoughnut · Jun 15, 2020 at 06:04 PM · collisioncolliderscollision detectionridgidbody

my thing keeps going through walls, but ridged bodies can touch the collider

i have a star fox inspired space ship game i have my ship broken into 2 parts, the ship and its ridged body/collider and a capsule. the capsule should stop the player going through walls and the mesh collider is to recognize the player touching the walls. however for some reason the player is able to go through the walls. to test the capsule was working i dropped a ridged body square on it and it reacted how is should react. i dont know what the issue might be and its really irritating! it might be somthing to do with my code but i personally doubt that as i dont think anything in my code comprimises the collision

 float horizontal = Input.GetAxis("Horizontal"); // get horizontal and vertical so i can just reffer to horizontal and vertical for moviement
         float vertical = Input.GetAxis("Vertical");
 
         Vector3 direction = new Vector3(horizontal, vertical, 0.00f); //sets up the movement
         Vector3 finalDirection = new Vector3(horizontal, vertical, 1.00f); // a little bit further out than direction used for the rotation
 
 
         transform.position += direction * movementSpeed * Time.deltaTime; //movement
                                                                            /*     the ammound of rotation     */     /*speed of rotation*/
         transform.rotation = Quaternion.RotateTowards(transform.rotation, Quaternion.LookRotation(finalDirection), Mathf.Deg2Rad * 90.0f); //rotates the thing where its supposed to go
 

could someone with more knowledge help

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