How to make physics for the string of a rising balloon
I am making a video game in which a balloon rises up in the sky, and you have to evade the clouds going right or left, the balloon has a string tided to it, and i need the string to flow with the movement of the balloon, i am new to unity , where should i start?
thank you
Here is how I'd have do it : Your string will be a models created with a lot of $$anonymous$$icylinder tied together (check the Unity 5.3 for the joint features !!!!!) . Each of this cylinder will have a rigidbody tied to him in order to use the physical engine of Unity. Like this, by going lef & right, the string will keep its inerti.
Answer by incorrect · Dec 17, 2015 at 03:54 PM
You can try doing it with RigidBody and HingeJoint for 3D and RigidBody2D and HingeJoint2D in 2D.
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