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Question by unity_0nyJ9i4ghXtFbg · May 06, 2018 at 06:13 PM · animatoranimationsstatements

Transitions take a while to switch

Hi There,

Been working in this for a while and decided to ask for some help.

I have a simple hatch that has an animation to close and open. I have the moddel set up with an animator and is curently without any script just the Bolean inside the animator. I have the animator set up as below:

alt text



And my setup for both Take's are as follows:

alt text



My Problem is that when i transfer from stateless to Take 001 it works flawlesly becouse of no exit time. But when Take 001 is finished and when I "open = false" it takes almost 4 seconds for the next "take 001 0" (Should have named them a bit easyer..) to play.

And if its playing and I already select true it wil play direcly after its finished. But after its finished it takes 4 seconds when I select true??

I have tried so meny things right now and im clueless to do this in the Animator.

unity1.png (14.1 kB)
unity2.png (16.6 kB)
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